UO Steam

If you make a Client-side script you can publish it here for other players to use
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Flick
Posts: 19
Joined: Tue Mar 14, 2017 9:08 am

UO Steam

Post by Flick » Mon Dec 10, 2018 1:12 pm

Just listing some macros and fixes here if people want to make the switch.
Also attaching the fix for the Out of Memory problem
Large Address Aware.rar
UO Steam Fix
(13.08 KiB) Downloaded 34 times

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Flick
Posts: 19
Joined: Tue Mar 14, 2017 9:08 am

Re: UO Steam (Auto Heal)

Post by Flick » Mon Dec 10, 2018 1:14 pm

//Auto Heal currently set to insta heal
if not timerexists 'bandtime'
createtimer 'bandtime'
settimer 'bandtime' 0
endif
if hits < maxhits and timer 'bandtime' >= 100
msg "[bandself"
settimer 'bandtime' 0
endif
if poisoned 'self' and timer 'bandtime' >= 100
msg "[bandself"
settimer 'bandtime' 0
endif

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Flick
Posts: 19
Joined: Tue Mar 14, 2017 9:08 am

Re: UO Steam (Mining)

Post by Flick » Mon Dec 10, 2018 1:15 pm

if @findtype '0xf39' 'any' 'backpack' 'any' '2'
@usetype '0xf39' 'any' 'backpack' 'any' '2'
targettileoffset 0 -1 0
pause 750
endif
if @injournal 'no metal' 'system'
organizer 'Ore'
headmsg 'Time to Move'
pause 2000
@clearjournal
endif
if weight >= 400
headmsg 'Dumping that load'
organizer 'Ore'
stop
endif

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Flick
Posts: 19
Joined: Tue Mar 14, 2017 9:08 am

Re: UO Steam (Skinning)

Post by Flick » Mon Dec 10, 2018 1:16 pm

if not @findtype '0x2006' 'any' 'ground' '1' '2'
sysmsg ' ******No Corpse Found******' '28'
stop
else
@setalias! 'o' 'found'
endif
if not @findtype '0xf52' 'any' 'backpack'
sysmsg '*****No dagger*****' '25'
stop
else
@usetype! '0xf52' 'any' 'backpack'
waitfortarget '5000'
target! 'o'
pause 600
endif
if @findtype! '0x1079' 'any' 'o' 'any' '2'
@movetype '0x1079' 'o' 'backpack'
pause 2000
@usetype! '0xf9f' 'any' 'backpack'
waitfortarget '2000'
targettype '0x1079' 'any' 'backpack'
pause 600
endif
if @findtype! '0x1bd1' 'any' 'o' 'any' '2'
@movetype '0x1bd1' 'o' 'backpack'
pause 1000
endif
if @findtype! '0xeed' 'any' 'o' 'any' '2'
@movetype '0xeed' 'o' 'backpack'
pause 1000
endif
if @findtype! '0xf26' 'any' 'o' 'any' '2'
@movetype '0xf26' 'o' 'backpack'
pause 1000
endif
if @findtype! '0x26b4' 'any' 'o' 'any' '2'
@movetype '0x26b4' 'o' 'backpack'
pause 1000
endif
if @findtype! '0x9f1''any' 'o' 'any' '2'
@movetype '0x9f1' 'o' 'backpack'
pause 1000
ignoreobject 'o'
sysmsg 'Corpse Now Ignored' '25'
pause '1500'
endif

User avatar
Flick
Posts: 19
Joined: Tue Mar 14, 2017 9:08 am

Re: UO Steam (Lumberjacking)

Post by Flick » Mon Dec 10, 2018 1:18 pm

if @findtype '0xf43' 'any' 'backpack' 'any' '2'
@usetype '0xf43' 'any' 'backpack' 'any' '2'
waitingfortarget
targettileoffset 0 -1 0
pause 3000
endif
if @injournal "There's not enough wood" "system"
organizer 'Ore'
headmsg 'Time to Move'
pause 2000
@clearjournal
endif
if weight >= 400
headmsg 'Dumping that load'
organizer 'Ore'
stop
endif

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